VORP Syn Housing V2

VORP Syn Housing V2

$120.00

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VORP ONLY



Join Discord to keep track of updates https://discord.gg/zqmQAAZ4tY

https://www.youtube.com/watch?v=lteGfM31fTU&feature=youtu.be 

Features: 

- create houses while in game.

- players who are in the group admin or who have the job realestate(can be changed in config) are able to use /createhouse

- when /createhouse is used. aim at any door of a building you would like to turn into a house and press G to make the house.

- door locks are synced across all players and during server restarts

- blips are synced across all players.

- set house value,tax rate, furniture range and much more through the easy to use house creator. 

- monthly or weekly taxes (can be toggled in config)

- if house ledgers do not have the value of the tax the house owner loses the house and it goes on sale.

- when a house is sold the creator of the house or the seller of the house can go to the sold house ledger and collect their money for the sold house

- houses sold do not lose their inventory, ledger or furniture setup 

- value of money that goes to player when a house is sold can be set in config

- if you have syn society, a portion of the money can be set to go to the related society, in this case real estate agent society 

- a portion of the value can be set to be deleted and go to no one, this will make it easy to fight inflation. 

- house owners can give keys to their friends, who can use the house inventory, lock and unlock the doors or even furnitue the house.

- furniture menu with furniture limit that can be set in config. furniture items can be added and changed freely by the server devs in the config.

- players can select from a wide variety of furniture set up by the dev. the furniture saves to db and can be spawned using the house management menu on restarts.

- furniture placement is made easy with a ui, furniture can be bought and sold. prices are set for each piece in the config

- house inventories and changing rooms. their locations can be changed by house owners.

- instanced motels that can be set up across the map, each player can only buy 1 motel room. it comes with an inventory and changing room. the inventory limit 

can be set in the config for each motel.

- inventory limits of houses can be set when the house is made.

- inventory upgrade system with recipes that take items out of the house inventory to make the upgrades

- upgrade values and recipes can be set in the config. 

- you can have as many upgrades as you like giving your players something to work for !

- all language in the config, easy to change.

- all keys in the config easy to change.